Diana Wynne Jones The Game Puffin Books 2007
The concept of the mythosphere is a wonderful thing, typical of Diana Wynne Jones and full of creative potential. It is the place we go to in dreams, the realm of the Collective Unconscious, the landscape where mythical archetypes roam and Jungian symbols are to be encountered, collected and treasured.
Young Hayley gets drawn into the mythosphere when she is sent by her grandparents to stay with relatives in Ireland, who have invented a pastime called The Game where they have to fetch back mythical objects against the clock. However, there are repercussions which not only put her in danger but also reveal who she really is and the nature of her large extended family. A clue comes from her name which, as in many of Jones’ books, has a significance beyond it being a girl’s name chosen at random: it is a closet reference to Edmond Halley who identified the periodicity of the comet that bears his name and whose surname is popularly pronounced as in the girl’s forename. Hayley, like the comet, has the capacity to blaze away in the heavens… Continue reading “Hayley and the Mythosphere”